“Powering up Destiny’s Level Creation and Rendering with Umbra 3″

“Powering up Destiny’s Level Creation and Rendering with Umbra 3″



This presentation was originally held at the Game Developer Conference 2013 in San Francisco.

The talk focuses on Bungie’s use of Umbra’s Visibility Solution in Destiny. The talkers are Bungie’s Lead Graphics Architect Hao Chen and Umbra Software’s Chief Technology Officer Otso Mäkinen.

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